Trump NFT’s Daily Sales Up 800%
Former United States President Donald Trump’s non-fungible token (NFT) trading card collection has seen a massive resurgence in daily sales volume in recent days.
Compared to sales volumes of January 17, January 18 and 19 recorded spikes 800% and 600% respectively, according to market metrics aggregator Cryptoslam.
Some pundits believe the renewed interest could be due to his imminent return to social media news that the former president was trying to reconnect with Facebook and Twitter ahead of the 2024 presidential campaign.
NFT Watch: Trump Digital Trading Cards saw an 88% floor price increase in the last 24 hours following news of his plans to return to Twitter.
— CoinGecko (@coingecko) January 19, 2023
Collection 45,000 trading cards with your own theme it was launched on December 15th and had a starting price of $99 each.
Buyers of the collection were automatically entered into a raffle that included “1,000 prizes,” including one-on-one dinners, Zoom calls and a round of golf with the former president.
They quickly sold out and saw over $3.5 million in daily sales, but then dropped to a baseline of around $26,000 by the end of 2022.
Yuga Labs blacklists NFT markets
Bored Ape Yacht Club (BAYC) creator Yuga Labs has blocked secondary trading of its “Sewer Pass” NFT on marketplaces that do not fully support royalties.
— Simon Cousaert (@Merkle3_) January 18, 2023
The NFT project was first announced on January 12th and made available for mining on January 17th.
Only Bored Ape Yacht Club or Mutant Ape Yacht Club holders can stamp the Sewer Pass, which serves as an entry ticket to its a new skill-based NFT gamecalled Dookey Dash.
— Bored Ape Yacht Club (@BoredApeYC) January 19, 2023
Sewerage Pass recorded a high level volume trades on secondary markets, with a minimum price of 1.81 ETH ($2,809) and sales volumes of 15,627 ETH ($24,267,411), according to data from NFT Price Floor.
Based on Yuga Labs’ 5% creator royalty, secondary sales of the collection have already brought them over $1.2 million in revenue.
Neopets raise $4M to build metaverse
The virtual pet website Neopets – which was popular throughout the 2000s – has raised $4 million from gaming and blockchain investors with plans to create its own meta version.
Some of the companies providing funding are venture capital firm Polygon Ventures, investment firms HaskKet Capital and IDG Capital, gaming company NetDragon Websoft and Avalanche Development Fund Blizzard Avalanche Ecosystem Fund.
According to the announcement, the ‘Neopets Metaverse’ will a play and earn a virtual pet based on the original and would allow players to “raise, care for, customize and battle their Neopets” on the blockchain.
HashKey Capital Chief Investment Officer Xao Xiao notes in the announcement, “We believe GameFi plays a key role in the larger metaverse story, serving as an interactive layer in the value chain and a key traffic driver for Site 2 and Site 3.”
Neopets was founded in 1999, and the company hopes that Neopets Metaverse will bring “the magic of Neopets in a positively fresh light to old players, as well as attract and educate a new generation of Neopians.”
The community had an overwhelming response to the announcement, with some suggesting that its previous effort to create a meta version of Neopets was a flop.
the really cheerful migration news, considering being based on a salt pan, was one of their main selling points to avoid environmental controversy. desperate rats trying to squeeze something out of a big failure
— no (@RED0KT0BERFEST) January 16, 2023
The company initially launched an NFT collection using the Solana network on November 12, 2021, which reportedly went so poorly that it led to the #NoNeoNFT hashtag trending on Twitter.
Touch the metaversion, researchers say
A team of researchers from the National University of Singapore (NUS) has created a pair of haptic gloves that they believe can bring the sense of touch into the metaverse.
The invention, called the HaptGlove, is an untethered and lightweight glove that will allow metaverse users to interact with virtual objects in a much more realistic way through touch and grip.
When users don the HaptGlove, they are able to sense when their virtual avatar’s hand touches something, as well as tell how hard and what shape the object is due to the HaptGlove constraining the position of the user’s fingers.
NUS says the HaptGlove will also be useful in other areas such as education and medicine, allowing surgeons to prepare for operations in a “hyper-realistic environment” or providing students with hands-on learning experiences.
While the concept of haptic gloves, for example, is not new The meta is working on them their own version, NUS claims that theirs is able to provide users with a much more realistic touch compared to others out there today.
Those working on metaverse games have suggested that virtual reality is such an immature technology difficult to incorporate into the meta version products, so existing games like The Sandbox and Decentraland are yet to fully incorporate virtual reality clients.
Other interesting news:
On January 18th, NFT marketplace Rarible announced that it would expands its market maker include polygon-based NFT collections. The creator will allow artists and projects to customize their own marketplace, with its CEO Alexei Falin believing that community marketplaces will become the future of buying and selling NFTs.
Crypto exchange Binance announced on January 19 that it will tightening of rules for NFT quotations, which requires sellers to complete Know Your Customer (KYC) verification and have at least two followers before being listed on the platform. The firm plans to “regularly review” NFT listings that “do not meet its standards” and recommend them for removal.