Home CryptocurrencyAltcoin Web3 Everyworld advertising service reaches 225,000 users one month after beta launch

Web3 Everyworld advertising service reaches 225,000 users one month after beta launch

by SuperiorInvest

Web 3 advertising services platform Everyworld reached a total user base of 225,000 as of March 28.

According to a press release from Everyworld, this milestone for the service came a month after its initial beta release.

Everyworld describes its platform as having “elements of a media platform, a game show, an online marketplace and even TikTok,” but also notes that it is “completely different.”

As an advertising services platform, it offers advertisements for more than 20 games in both the blockchain and traditional gaming sectors. These include Shrapnel, Big Time, Star Atlas, Planet Mojo, The Sandbox and High Street, among others, according to the press release.

Users are encouraged to interact with content on the Everyworld platform through a rewards system in which users earn points toward prize drawings.

CEO Janine Yorio, speaking to the press, said:

“The goal is to onboard web3 natives and then expand to a mainstream audience and, in doing so, demonstrate the transformative power of cryptocurrencies to bring people together and bring communities together to collaborate towards common goals. To demonstrate the applicability of this blockchain technology to non-crypto uses, Everyworld displays advertising content for both blockchain (web3) and traditional video games.”

Related: Web3 Wilder World game listed on Epic Game Store during alpha testing

The company says its advertising services protocol is beneficial for gamers and developers. According to its website, it also carries out conservation efforts with the support of several conservation organizations.

“This is a huge opportunity,” the company's chief crypto officer, TJ Kawamura, said in a press release, adding that “users of today's platforms, games and other consumer applications demand, and deserve, to be rewarded.” “for interacting with a product. After all, we are in the midst of the most competitive attention economy the world has ever seen, and products, now more than ever, depend on user engagement.”

The Everyworld platform is currently available in select markets except the US and Afghanistan, Australia, Belgium, Belize, Bolivia, Canada (Quebec province), Cambodia, Chad, China, Colombia, Cuba, Iran, Iraq, Lebanon, Libya , Myanmar. North Korea, Russia, Singapore, Somalia, Sudan, Syria, Tanzania, Thailand, Turkey.

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